Howard cited Starfield and TES VI as examples of this sort of thinking, and one would be hard-pressed to disagree.We still don't have exact timing for the upcoming Fallout 4 add-on packs and survival mode, but perhaps a pretty sizable update to Fallout Shelter is an olive branch of sorts. The bottom line of the entire interview was that, while Bethesda won't ever be afraid to experiment with things they are not entirely familiar with or known for, they are also going to keep producing the things we do know and love them for. Here, Howard also mentioned that Bethesda typically makes sure not to push through all of the monetisation options that get brought up by consultants. We should try." Indeed, between the likes of traditional Bethesda experiences such as Fallout 4 and their newer experiments - say - Fallout Shelter, it is clear that while the company has no plans on ditching the kind of game that made them famous, they do want to keep trying stuff out.Īlongside Fallout 76, here we can also mention Elder Scrolls: Blades, an upcoming cross-platform TES experience which is going to employ a more games-as-a-service type of model, similar as to how Shelter does. "Corporately we've done a mix people forget sometimes." As previous examples of Bethesda branching out, mentioned were Elder Scrolls Online and Fallout Shelter - both very successful detours from the company's old mode of operation.Īccording to Howard, Bethesda like to try it all, and a multiplayer cooperative experience had been in their sights for quite some time now. "It doesn't mark the future," said Howard.
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